Collective Exterritorial Portfolio
"Extraterritorial Art Bridge: Innovation Beyond the Boundaries of Theater"
Purpose
Popularizing and expanding the reach of theater through audience development.
Reestablishing the intrinsic value of theater and reinterpreting it in a modern context.
Pursuing a harmonious fusion of traditional theater's strengths with modern technology.
Providing immersive performance experiences by enhancing interaction with the audience.
Developing innovative performance forms through technological convergence.
Expanding visual and auditory expressions by merging media art with theater.
Building a new audience-participatory performance model using online platforms.
"Extraterritorial Art Bridge: Innovation Beyond the Boundaries of Theater"
The word "Extraterritorial" implies "beyond the territory" or "beyond boundaries," symbolizing the project's intent to explore new territories beyond the traditional boundaries of theater. "Art Bridge" conveys the idea of connecting various elements through art, encapsulating the project's goal to serve as a bridge between theater and technology, reality and virtuality, artists and audiences. The subtitle "Innovation Beyond the Boundaries of Theater" emphasizes that this project is not merely an experiment but a pursuit of fundamental change and innovation in the art of theater.
1
Connection
Collective Exterracial emphasizes the creation of deep, meaningful connections between individuals, cultures, and ideas, fostering a shared sense of purpose and community.
2
Harmony
Our organization strives to cultivate harmony by blending diverse perspectives and talents, ensuring that different voices complement one another to achieve a balanced and unified outcome.
3
Coexistence
We promote coexistence by encouraging a collaborative environment where diversity is celebrated, and every participant is respected, enabling a thriving and inclusive community.
4
Healing
Through our initiatives, Collective Exterracial aims to provide healing spaces and experiences, offering comfort and support to those in need, and nurturing overall well-being and resilience.
Introduction of the representative team
We are proud to support a diverse portfolio of companies across a range of industries, all of whom are committed to innovation, growth, and making a positive impact on the world.
Current CEO of Collective Exterritorial
Product Designer / Creator / Actor
ART KOREA LAB
<Super Test Bed> Rookie 2nd Generation
ARKO <APE APE CAMP> 2nd Generation
NEW CONTENT ACADEMY
<Long-term course> 2nd Generation
Kwag Taegwan
"I majored in theater and have worked as a theater director, performance planner, and actor. In 2019, I founded the art group Blue Tree & Taegana. I was selected as one of the 2020 Seoul Foundation for Arts and Culture’s 'Artists’ Various Secrets to Dealing with Disasters.' While serving as the general producer of the documentary video Our Acting in Coping with Depression, I began to realize the essence of theater and started reflecting on it. Currently, my work is rooted in theater, integrating other genres or merging with technology, focusing on human connection. Personally, the goal of these works is to create an environment in which theater can thrive, and as a creator, to help individuals who are paradoxically becoming isolated in a hyper-connected society to connect more closely with others. I aim to assist them in overcoming the barriers of their egos and reaching out to others beyond those barriers. Connecting the fragmented and seeking an escape from isolation provides an opportunity to reflect on relationships and, I believe, a chance to realize wisdom."
Kwon Hyoungjun
"From 2014 to 2018, I have acted in various plays, such as 'Equus', 'The Gift of the Gorgon', 'Hamlet', and 'Jehyangnal'. Then I entered the acting department at the Korea National University of Arts to study the future development and diversity of theater. During that process, I participated as a producer and actor in 'Immersive VR Performance Scarecrow', a collaboration between the Department of Film, the Department of Multimedia, the Department of Acting, etc., and this work was selected for the 2020 Sundance Film Festival (VR performance) and the 2021 Raindance Film Festival (VR performance). This experience served as an opportunity to develop a performance format that included the audience in an immersive experience. With my 2022 paper, 'A study on acting methods to improve audience presence in Immersive Virtual Reality (Immersive VR): Focusing on the Performance Process of Scarecrow', I got my master’s degree. Since then, I have continued to work on making VR accessible to many people by holding performances and exhibitions using VR technology."
Graduated from
Korea National University of Arts,
Department of Theater
Director / Artwork Design / Actor
ART KOREA LAB
<Super Test Bed> Rookie 1st, 2nd Generation
ARKO <APE APE CAMP> 2nd, 3rd Generation
Our Team of Experts
Our team consists of experienced performance planners, creators, and industry veterans who bring a wealth of knowledge and expertise to the table. We leverage our collective experience to provide strategic guidance and support to our portfolio companies.
Producers
Our team of performance planners, with a focus on the arts, has a deep understanding of global trends and a proven track record of identifying high-growth opportunities within creative industries.
Technicians
We have specialists in technology, engineering, and other technical disciplines who bring practical expertise to enhance the operational capabilities of our portfolio companies.
Performers
Our network of advisors and mentors includes industry leaders who can provide valuable insights and guidance to our portfolio companies.
Creators
We have experts in various creative fields, including directors, writers, and designers.
Our work chronology
The projects we have completed so far are as follows.
1
2020, <Our Acting to Cope with Depression>
1. Genre: <interdisciplinary arts>
(Video, Documentary, Artist)
2. Details: This work was inspired by our project about artists coming together to learn how to face or overcome various disasters, such as COVID-19, in their own way. It includes psychological counseling for artists and the subsequent healing process.
Selected for 2020 Seoul Foundation for Arts and Culture’s <Artists' Secrets to Overcome the Disaster>
2
2023, <Will You Be My Juliet?>
  1. Genre: Theater, Online, Audio, Immersive
  1. Details: This is an online audio play that involves one-on-one interaction between actors and audience members, who play Juliet and spectators at the same time. The audience members remain anonymous, and anyone can experience the play in a comfortable place.
Selected for 2023 Arts Council Korea’s Online Media Art Change UP
3
2023, <Realism and anti: Protagonist>
  1. Genre: Theater, Immersive VR
  1. Details: This is a participatory performance that allows the audience to observe virtual reality and real space based on realism and anti-realism and continuously induces a sense of gap between ideals and reality. If the space we observe really exists, is virtual space also real? Through “Immersive VR Performance <Realism and anti: Protagonist,” the audience will have the chance to think about existence.
2023 Korea Arts Management Service [Arts Korea Lab] Selected for Super Testbed XR Metaverse LAB
4
2023, Media art
<Realism and anti: Studio>
  1. Genre: Media art
  1. Details: As artists, we keep striving to create different works. Of the many projects, only a small portion are seen by the audience. There are many ideas, experiments, and failures. Is our work any different from trash? What’s different about them? This is a project that makes you wonder about the gap between creation and waste. It’s a participatory exhibition formed through space composition using Unity and video mapping through Resolume Arena
2023 Convergence Technology Participant Advanced Course for Artists
5
2023, Media art x Theater <Kiss>
  1. Genre: Theater, Media art
  1. Details: An audience member, an actor, and a wall between them. Through that wall, they communicate with each other. The video projected on it displays lines for both participants, and they exchange dialogue via handheld transceivers. The screen changes depending on their status. They become immersed in the work as they think of someone they wish to meet but can’t. It’s an exhibition and performance for just one person.
2023 Convergence Technology Participant Advanced Course for Artists
6
2024, <Prometheus>
  1. Genre: Theatre, Immersive VR
  1. Details: An immersive VR performance that reinterprets the Greek tragedy ‘Prometheus Bound’ and combines it with technology. The metaverse performance that can be viewed through a mobile phone and the live performance on stage are performed in real time. The audience can choose and enjoy these interchangeably, and the content of the performance changes for each audience member. The most modern play that is completed through the audience’s concerns and thoughts.
2024 Hybrid Arts Business center <HAB THON> Hackathon Contest Grand Prize (1st Place) Winner
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